![]() center_y -= 1 # See if the coin has fallen off the bottom of the screen. randrange ( SCREEN_WIDTH ) def update ( self ): # Move the coin self. ![]() randrange ( SCREEN_HEIGHT + 20, SCREEN_HEIGHT + 100 ) self. """ def reset_pos ( self ): # Reset the coin to a random spot above the screen self. It is a child class of the arcade library's "Sprite" class. Sprite ): """ This class represents the coins on our screen. Import random import arcade SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 class Coin ( arcade. Set_mouse_visible to make the mouse not visible. We use a command built into the parent Window class called We will move, and we’ll check to see if it player_sprite: This points to our player’s sprite.coin_list: This is a list of all the coins.By having all the sprites in a single list, we can draw them all in a all_sprites_list: This is a special list that we will add all our sprites.set_mouse_visible ( False ) # Set the background color arcade. score = 0 # Don't show the mouse cursor self. coin_list = None # Set up the player info self. ![]() _init_ ( width, height ) # Variables that will hold sprite lists self. Def _init_ ( self, width, height ): # Call the parent class initializer super (). ![]()
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